December 08, 2006

Be Not Lost To Me

My latest piece, which took about two weeks. Lots of renders, compositing, and postwork on this one.

Be Not Lost To Me
(click for full-size image)

Render by Dan | Permalink | Comments (1)

November 17, 2006

Rings

Time for another portrait. This one sums up my feelings on gay marriage, and unless you work in the governor's office, it's work-safe.

rings_thumb.jpg
(click for full image, work-safe)

Render by Dan | Permalink | Comments (0)

August 31, 2006

Yet some more boring pin-ups...

My personal life has been firming up, so I return you to your previously scheduled pin-ups. Thus I present the 15th and 16th in my series, "Yet Another Boring Pin-up":

Y.A.B.P. #15
yabp15_thumb.jpg


Y.A.B.P. #16
yabp16_thumb.jpg

(click thumbnails for full images)

Render by Dan | Permalink | Comments (0)

August 23, 2006

Shattered

As I said, there's been some turbulence in my personal life. I'm feeling some better now, but this should give you an idea of where I've been lately.

Shattered

Shattered_thumb.jpg
(click for full image)

Render by Dan | Permalink | Comments (0)

July 18, 2006

Portrait of Despair

I recently ran across a face morph that reminded me so very much of the character Sharon Valerii (a.k.a. "Boomer") from the new Battlestar Galactica. For those of you familiar with the show, this portrait was inspired by her self-doubt and despair from near the end of Season 1.

HowCouldYou_thumb.jpg
(click for full image)

This is actually a tamer version of an image I am considering someday as part of a series, but my rendering chops aren't quite up to the task yet.

On the plus side, I recently found a hack to let me use 3GB of application memory for my renders rather than the earlier 2GB limit. I'd tried this hack on Poser 5, but it hadn't worked. For Poser 6/SR2, it does, so I'm much happier now. There are a number of projects I've been putting off due to memory constraints that I can now revisit.

Render by Dan | Permalink | Comments (1)

July 14, 2006

Infiltration

Having some fun w/ some SF settings...

Infiltration
Infiltration_thumb.jpg
(click for full image)

It looks dicey, but I'm betting on her.

The hardest part of this image was the lighting. The bright light down the hallway kept bleeding through in places it shouldn't. Some prop wasn't casting the kind of shadows it's supposed to. Plus, I wanted a bright light on her to illuminate her face, but I didn't want that same light illuminating the wall behind her and casting shadows on it. It was still possible to manage in-program, so this doesn't really have any postwork on it, but it was still a challenge.

Render by Dan | Permalink | Comments (0)

July 10, 2006

She Loves Me... She Loves Me Not

A futuristic take on a traditional scene...

She Loves Me... She Loves Me Not
she_loves_me_thumb.jpg
(click for full image)

This little guy was a freebie over at one of my better model/prop suppliers, and he's just so much fun to play with.

Render by Dan | Permalink | Comments (1)

June 21, 2006

Another portrait... Eternal Loneliness

Here's another portrait I did, though I suppose it's more what we would call a "mood piece". Over at my main gallery at Renderosity, it got better than average feedback, so I thought I'd share it here as well.

Eternal Loneliness
lonely_thumb.jpg
(click for full image, work-safe)

The inspiration for both piece and title is that when you're feeling lonely, the wait seems to last forever. (No, I'm not feeling particularly devastated or lonely right now, but I am familiar with the feeling.)

BTW, I did knock out a couple of pin-ups as well, so it's not like I've given up on that genre. Rather, I'm just starting to take all the lighting and material skills I honed on them and bringing them back over to do some other work.

Render by Dan | Permalink | Comments (0)

June 14, 2006

Another portrait... Silence

I enjoyed doing the last portrait so much, I had to try another one:

silence_thumb.jpg
(click for full image, work-safe)

MAW looked at this and said it was "interesting". When I pressed for details, she said there was almost something political about it. I confess that I had considered taking this on a political bent, but the image I would have ended up with would have been too depressing for me to make right now. (You see, the plight of women's rights under Islamic rule is very disturbing to me, but that's another post entirely.) So I decided to stick with the exotic sensuality of the mysterious and hidden.

Render by Dan | Permalink | Comments (0)

June 11, 2006

A portrait

I felt like a change of pace, so I did a little portrait this weekend.

kirrin_thumb.jpg
(click for full image, work-safe)

Render by Dan | Permalink | Comments (1)

June 10, 2006

Animal Magnetism...

I just ran across this collection of little one-panel comics that are done with the same rendering software I use.

Check out this one on Animal Magnetism.

Though I think MAW is really going to appreciate these Great Tits.

Meanwhile, my own comic project continues to wallow in the cave of "no time".

Render /Tinfoil Beanie by Dan | Permalink | Comments (0)

June 08, 2006

Yet Another Boring Pin-up #8

Here's another one of my perhaps-not-quite-so-boring pin-ups.

yabp8_alt_thumb.jpg
(click for full image, NWS)

I think this one came out rather well, and it had an unusual interaction. MAW stopped by to see me doing some of the work, mostly as I was adjusting the lights to get the right look of the fire. It was a rare chance to demonstrate just what goes into making one of these images.

The hardest part of this one, though, was getting the model's thong to hang just right. It kept getting caught on her left knee and stretching to the point that she would have surely toppled over in a tangled mess. It must have taken five or six different cloth simulations (at about 30 minutes each) before I finally got it to drop where I wanted it to.

Render by Dan | Permalink | Comments (0)

May 20, 2006

Raging Storm

This image was a little surprise for me. It was just this vague idea that formed out of a combination of poses I saw in other images, and then the rain came. I didn't really think that much of it, but it got an unusually strong response over at my main gallery. Hence, I'm posting it here.

Raging Storm
(click for full image)

It's been a while since I did any technical details on one of these images, so I thought I'd just toss out a few thoughts.

  • The girl is the same basic model I use in just about all my images with women, but she has a "morph" on her that I bought a few weeks ago for about $10. It makes her look a lot trimmer and a bit more athletic. It's the same one I used in YABP #6.
  • Her hair, which you can barely make out in this light, is dynamic strand-based hair. I now use hair props a fair amount, but once you stray outside the normal head/neck positions, those props don't hang well, so I frequently just let physics do the work.
  • The rain is a prop I bought last year for about $10. It does fog, snow, rain, etc. It's really just a series of parallel planes that you can put transparency maps or other effects on. Its real value is just in all the presets it already has.
  • Dimly in the background, you can make out a wall and some trees. Again, these are props, and I think I paid just a few bucks for each. The wall was a steal since it was part of a larger castle construction set with towers, gatehouses, bridges, etc.
  • The platform she's on is just two cubes. I put a procedure tile texture on it with procedural stone and some turbulance to the tile alignment and displacement.
  • The little puddles are just a plane I dropped onto the platform. It uses a procedural "spot" texture for transparency and displacement, and I used that to trigger some lighting effects on the water. They don't show strongly, but they made a noticeable difference in my test renders.
  • Much of the skin texture is also procedural, setup by a script I paid about $5 for -- one of my best value purchases of all time. It allows me to get anything for extra freckles to rough skin, but in this case I used it to punch up the highlights of wet skin. About the only thing it couldn't do for me here was to put water droplets on her skin.
  • The pose itself was my own -- in fact, it was the main purpose of the effort -- but it was pieced together from other saved poses, e.g. a kneeling pose for the legs, an outreaching pose for the arm, etc. Then it was just free-form tweaking and adjusting through the UI. It had started as a meditation pose, but I didn't like what it did with her feet.
  • It's lit with four lights: a dim light from above hitting the whole scene, a bright spotlight from above just on the girl and platform, a dim spotlight from the side to give a bit more fill, and a dim ambient fill light for the whole scene. Both the ambient light and the bright spotlight used "occlusion shadows" which give the shadows a better look. It's a cheaper way of faking global radiosity. It's not as good, but it's decent.
  • All of this was done in Poser 6, a cheap little rendering system that's really geared towards the hobbyists. As such, it doesn't really get much respect from an industry filled with $3000+ packages, but it's got a shallow learning curve and remarkable power in the nitty-gritty details. The total work time on this (i.e. actual time fiddling with it) was about 90 minutes, maybe less. Most of the test renders took 5-10 minutes, and the final render took about two or three hours -- not sure as I left it running overnight.

But despite all that, I couldn't draw to save my life.

Render by Dan | Permalink | Comments (4)

April 21, 2006

Yet Another Boring Pin-Up

I do all of my rendering in a package called Poser. While it can render anything you can get triangles for, it's really geared towards rendering people. Those people tend to come naked, just like we do, and if you want to add to that look, you have to add clothes.

Adding clothes is non-trivial. In fact, one of the big technical advancements in Pixar's Monster's, Inc was that Boo's shirt behaved like real cloth. Yes, it's five years later, but Poser is not exactly Pixar-cutting-edge technology. It's a hassle to get the cloth to hang right, to keep body parts from poking through and so on.

The result is that a lot of Poser images are of naked women. Yes, there are male figures available, but well... it's no secret that Playboy outsells Playgirl, ok? So, all the naked chicks aren't necessarily a sign of horny men getting their jollies. It's more likely just a sign of laziness. Making the naked chicks is easier, and it's more relaxing. It's the kidn of thing you can knock off in an hour or so of actual interaction. You can make so many, that after a point, you don't even bother trying to name them.

Which is just the roundabout way for me to introduce the latest in one of my series:

Yet Another Borning Pin-Up, #6
yabp6_thumb.jpg
(click for full image... not work safe)

Render by Dan | Permalink | Comments (0)

February 28, 2006

February Calendar Girl

I know it's about as late in the month as possible, but I managed to squeeze in my February Calendar Girl. She got such a good reponse over at Renderosity yesterday that I thought I'd post her here.

Naughty bits behind the cut.

feb2005_thumb.jpg
(click for full image)

This one was done with a neat technical trick. My previous ones (September is the only one posted here) were all done with positive lights on a dimly lit figure, giving it the appearance of a black-light painting or tattoo. This one was done with a negative light, i.e. a light casting a negative amount of light, so that wherever it hit, it sucked the light out of the picture, resulting in black.

Yes, I'm a geek, but I'm a geek who can make make pretty pictures.

Render by Dan | Permalink | Comments (0)

February 14, 2006

Aggiecon preview, feedback requested

It's getting on time for Aggiecon again, and I'm trying to select which pieces to take. I'd hoped to be a lot further along this time around, but work has been sucking up huge amounts of my time. But still, I have a number of pieces that are on-target for the show and several more that might be, especially with just a little modification.

Thus, I'm including a LOT of images below with a few comments on each and requesting feedback. Mostly though, if you've been to Aggiecon, please let me know which pieces you think would definitely work well there and which would definitely NOT work there. If you haven't been to Aggiecon, I've found that what sells there is mostly SF/Fantasy babes.

Fall From Grace

fall_from_grace_fullthumb.jpg
(click for full image... almost NWS)

For this one, I would probably just include the angel portion (i.e. upper left), making it a mostly square piece. It was originally designed to be a ticket, and I don't know if the top-bottom aspect of it works as a wall-piece.


Intercession

intercession_thumb.jpg
(click for full image)

This one will go pretty much as-is, though without the title framing. I made it specifically with Aggiecon in mind.


Refuge

refuge_thumb.jpg
(click for full image)

MAW suggested I use this one. I didn't think it was quite on-target, but she said, "Just make the horse in the background into a unicorn." I think it might require a little more, specifically giving the girl a more fantasy-style outfit and maybe turning the dog into something a little less mundane.


Invoking Power

invoking_power_thumbnail.jpg
(click for full image... it's big)

I'm on the fence with this one. I'm not sure it's fantasy enough, but it does look pretty cool. In truth, it's one of my favorites of all my work.


False Hope

false_hope_thumb.jpg
(click for full image)

I probably won't take this one, but I just might. It's a babe in a fantasy setting, but the dark tone of the piece might be a little too heavy for Aggiecon.


Holding a Fairy

(click thumbnail for full image)

I'd originally done this one just as a lighting experiment, but it's gotten good feedback, and I think it would be appropriate.


Sorrow

(click thumbnail for full resolution)

I did this one as my father was dying, and I didn't consider it really finished. I think I know what it needs now (mostly a lighting adjustment and some extra background details) and am considering it for the show.


Father Forgive Me

(Click on the thumbnail to see it at full resolution.)

This doesn't quite meet the "fantasy babe" definition, but I figure I should include something for the ladies. I'm not sure it really works in that setting though.


Two Sides

(Click on the thumbnail to see it at full resolution.)

This is my signature image, and it actually sold last year, so it's definitely going.


Homesick

This is another one of my favorites, and it's almost certainly going. I think about this one whenever I'm away from my kids.


The Day Her Replacement Arrived

This one is almost certainly going. I've gotten a lot of good feedback on it.


A Long Time Ago in a Bedroom Far, Far Away...

I'm on the fence with this one. It was made specifically with Aggiecon in mind last year, and I think it's damn funny, but as a piece of art it's pretty weak. It was one of my earliest pieces, and it shows.


Guardian

I took this one last year, but I was in a rush to get it done. I was never quite happy with the background (not quite bleak enough), and I understand lighting now to do a better job both with the angel wings and the halo. So, if I take this, I think I'm going to want to rework it first. One comment that I liked from last year's show was, "Hey, check this out, a woman actually wearing real armor."


Don't Tell Me

dont_tell_small.jpg

I'm on the fence with this one. It doesn't really fit the theme, but I thought it might make for a nice, small filler piece if I had the room.




On the Edge


on_the_edge_thumb.jpg

(click for full image)

I think this one would take a little bit of work in the background, but even then I'm not so sure. FYI, the inspiration for this was when a friend said she was "on the edge between anger and depression".

Render by Dan | Permalink | Comments (2)

February 10, 2006

Just a quick portrait

Sufficed to say, work has been taking a lot of my time, so I haven't been doing much other than just working. I don't mean that in the metaphorical sense, more of the literal sense. After doing about 12 hour days, 6 days a week, and just a little paperwork on Sunday's, everything else has been reduced to pretty much the essentials. Fortunately, the end is in sight.

Meanwhile, I actually had a little spare time last night, thanks to needing to wait on a build to complete. In that time, I just cranked off a quick portrait render.

jessi_moon_thumb.jpg
(click for full image)

Render by Dan | Permalink | Comments (0)

January 17, 2006

Fall From Grace

Well, my ticket design didn't win, but as I said before, it was worth doing it just to be doing something creative again. Here it is:

fall_from_grace_fullthumb.jpg
(click for full image... almost NWS)

I've included it in two orientations because I designed it with the intention of someone holding it in their hands and being able to flip it back and forth. I've also removed the text announcing the event, etc.

Render by Dan | Permalink | Comments (1)

January 14, 2006

Render News and Yet Another Boring Pin-up

With the pressures of work, the holidays, and a little break to play World of Warcraft, I hadn't done any rendering for over a month. I'd forgotten how relaxing it can be to do that kind of work. Fortunately, I've got MAW to remind me.


There's a contest for the Burning Flipside ticket design, and I'd been meaning to do something with that ever since the theme was chosen in early December, but I just hadn't found the time. Fortunately for me, MAW prodded me enough to spur me into action. So, last Sunday I did the bulk of the necessary work and then did various test renders and tweaks over the course of the week, finishing up with the final renders and compositing on Thursday, a day before the deadline. It came out pretty well, but no, that's not it down there. They're doing the judging on Monday, so I'll know how I fared soon enough. The winner gets two tickets, but in truth, it was worth it just to get back into the artistic groove. I hadn't realized how much I was missing it.

Anyway, after doing something cool that I couldn't immediately share, I figured I'd knock out something quick. Hence, I cranked out "Yet Another Boring Pinup". Actually, it's YABP #2 since I did one of the same title last fall.

yabp-2_thumb.jpg
(click for full image, not work-safe)

Any similarities to MAW are purely the coincidental results of the artist's lustful thoughts.

Render by Dan | Permalink | Comments (0)

December 06, 2005

Intercession

Here's a piece I worked up over the last several days. It came together very quickly, but the fine tuning took forever due to the render complexity. The final render didn't finish until today.


intercession_thumb.jpg

(click for full image)

Render by Dan | Permalink | Comments (3)

October 30, 2005

Refuge

I've done a lot of simple pinups recently, and mostly that was just because, well, ok, a lot was because I'm a guy, but also because it made learning various technical aspects of the tools easier without a lot of other things getting in the way. But anyway, here's one that's a bit more complicated.

refuge_thumb.jpg
(click for full image)

We all need a place of refuge, where we can retreat for a moment of peace, hidden away from the rest of the world. We don't go there nearly often enough.

Render by Dan | Permalink | Comments (4)

September 01, 2005

Calendar Girl (September)

Here's a render I prepared in advance for today, and so far it's been well received over at my Renderosity gallery. It's the second in a series of "Calendar Girls", and if it works out, I might try to put together enough to make an actual calendar out of them.

Alas, it is not work-safe.

sept_thumb.jpg
(click for full image)

I also have it in 1600x1200 if anyone's interested.

Render by Dan | Permalink | Comments (1)

August 08, 2005

Behind the Scenes of your IM client

Here's a funny little render I did a couple of weeks back.

behind_IM_thumb.jpg
(click for full image)

Think about this next time you ;) in your IM client.

Render by Dan | Permalink | Comments (1)

July 13, 2005

Invoking Power

And lest you think I'm all about misogyny, here's another recent one:

Invoking Power
invoking_power_thumbnail.jpg
(click for full image... it's big)

This one started out merely as an attempt to copy a pose and hairstyle from a pinup image I found online. (Dan? Downloading porn? Say it's not so!) In the end, it became something else.

Render by Dan | Permalink | Comments (0)

False Hope

I've actually done several renders lately, and I haven't been posting them all here, because I didn't want to tilt the blog too heavily towards the rendering, nor did I want to incur all the bandwidth hit. (Ooooo yeah, baby, I've got like three people reading these...) Anyway, if you're interested in seeing all my stuff, check out my gallery on Renderosity. The tricky bit, though, is that they require us to flag anything with nudity, and you have to register to see any of them -- that whole "save the children" thing. Anyway, it's free registration, so you only have to give up your soul. (To be clear, I'm not associated with Renderosity. It's a large computer graphics site, and I am merely one of its thousands upon thousands of members.)

Anyway, enough with the preamble. Here's an image I did recently called "False Hope", where the first commenter in my gallery said, "Normally, Poser pictures with women being tortured are misogynistic and ill conceived, but this one works really well..."

false_hope_thumb.jpg
(click for full image)

Of course, the reviewer then went on to say, "It tells a story and really conveys a feeling of dread without being sick and twisted. Everything is suggested and not overtly stated." Which is pretty much what I was trying to get across.

The title comes from the thought that such a prisoner would hear the footsteps above and perhaps wonder if it were a rescue or just another jailer come to inflict another beating. I was hoping to capture that emotional transition as she recoils from what she'd hoped was rescue but suddenly realizes is torture.

Render by Dan | Permalink | Comments (0)

July 04, 2005

Happy Fourth of July

I hope everyone's having a happy Fourth of July. Over at Renderosity, it's common to work up an appropriate holiday image, so I've done one for Independence Day. Mind you, over at Renderosity, an "appropriate" image implicitly requires a naked woman, so I obliged.

After all, Stars and Stripes, a naked woman, and an M16... what more could a redneck ask for on the Fourth of July?

nude_rifle_thumbnail.jpg
(click for full image)

Some of you who are more familiar with my photography may recognize this shot from a picture I took some time ago. My best wishes go out to those involved in its production.

Render by Dan | Permalink | Comments (2)

July 02, 2005

There are worse ways to go...

Here's a quickie I knocked out before bed, the life and death of a lollipop.

Death By Licking...
There Are Worse Ways To Go
(click to enlarge)

That's what I get for listening to "Lollipop".

Render by Dan | Permalink | Comments (0)

June 28, 2005

The Model Talks Back

Here's just a quick one I knocked out last night while MAW was out with friends. Mostly I was just trying to play with a new lighting technique and a new skin-realism kit, but I ended up with something reminiscent of the days when I actually had time to do figure study photos. Some of the best moments back then came not in the actual shot, but in the back and forth with the model. Here's one giving me a little sass. (Not Work Safe, so think before you click.)

If you think it's so easy, you strip
and let me take the pictures.
(click to enlarge)

The image itself isn't that amazing or inventive, but I think my renders are getting more realistic. There's still some joint problems around the hip there, but that's a common problem with this particular model.

The lighting technique was really just to use multiple, parallel spotlights (5 in a big plus sign) to simulate a larger diffuse light, and then to use ray traced shadows with a large blur radius. I think the lights needed to be a little closer together, but it definitely looks less harsh than many of my other renders.

The skin effects are a new material package that I can't even begin to explain, but it takes the figure, the primary light, and then calculates a shitload of stuff to beef up the material. It goes from one texture map and one bump map to something like twenty shader nodes, ranging from Blinn to Fresnel lighting. For $12, it was well worth the purchase. The skin went from looking mannequinish to looking fairly real.

I'm making slow progress on my next "serious" project (as mentioned in "Mt. Stripmore"), but it's held up over a wardrobe issue -- something clearly not a problem in this instance.

Render by Dan | Permalink | Comments (0)

June 24, 2005

Mt. Stripmore

Here's a little image I worked up last night. It was really just a feasiblity test for a new landscape technique I was experimenting with. I'm actually working on another image altogether, and for that one I'll need to have a statue/monument rising out of the mountains in the background. In the final image, she will be clothed (at least partially) and holding a spear or some other exotic polearm, all still made from stone. However, for here I just needed her as a placeholder, so I didn't bother to clothe her or decorate the pole at all. As a result, she looks a bit like a pole-dancing stripper.

Thus, I give you:

Mount Stripmore
(a monument to all those impressive gymnasts who just happen to be naked)
(click to enlarge)

For those of you interested in such things, the technique was amazingly simple. In fact, it was so simple I was pretty sure it wasn't going to work well or perhaps not at all. On top of that, I'd seen no mention of it in any of my newsgroup search queries. But nonetheless, I think it worked very well.

I positioned several cylinders of varying height in my scene, and then draped a large cloth over them. I altered the cloth properties to make it extra stretchy, and it draped down fairly convincingly. The rest of the effect is just bump maps and color ramps driven by a combination of the Z value (i.e. elevation) and the face normal (i.e. slope). Thus, the high steep areas got a brownish-white color and a very harsh turbulence bump map, while the lower and flatter areas got a greenish color with a softer bump map.

The green still doesn't have the vegetation look I'm after, but it's probably good enough for the eventual image. Remember, this is really just going to be in the background. On the other hand, I can be a bit of a perfectionist on these trivial details. I won't even tell you how long I spent working out a starfield texture once. But here, I think the key is to switch more fully to a more convicing soft bump map when I get to the green, and I just now realized that one good way to do that would be drive the switch not off the elevation and slope, but to drive it off of the color change itself which was driven off those things. It would be very similar, but I could make the change much more sharply just by measuring the green component of the color ramp. I'll have to try that one over the weekend.

I might also play with turning the bump map into a displacement map. It would make for a longer render, but I think it would make the ridge lines look better. (For the unitiated, bump maps give the appearance of bumps via false self-shadowing while displacement maps really do make bumps which then cast real shadows.)

The statue got a little bit of the bump map further down, but then it transitions into another bump map I'd develped before: stucco. From a distance, it looks just like a pocked/weathered stone. (Though in the future, I'll probably want to tone down the specular channel.) I also have some ideas for making the mountain-to-statue transition areas a bit better.

The clouds in the background are the only bitmap texture in the entire scene. Everything else is procedural. That's important to me, because when I render something hi-res for printing, bitmaps that are good enough for screen rendering sometimes show artifacts at 300 dpi. Plus, with some of my hi-res renders, I'm having a hard enough time keeping the whole mess under the 2GB application memory limit as it is without adding a lot of unnecessary bitmap textures to the mix.

Anyway, it was just a feasibility study, but I thought it came out well enough to share.

Render by Dan | Permalink | Comments (0)

June 08, 2005

Playing with the new version of Poser

I upgraded from Poser version 5 to version 6 in March, but I didn't actually install it until this week when service release 1 was available. Here's my first render with it. It's not really NWS, but it's a little risque.

Holding a Fairy
(click thumbnail for full image)


What I really wanted to test here was a new lighting technique that lets you render things as if they were glowing fairly well. You just turn off all the lights, crank up the ambient light value on the glowing object, and then set all the other objects to "gather" light. Unfortunately, the gathering is very weak and somewhat spotty, so it wouldn't come out right. I ended up using a couple of point-source lights (also new) and fudging a few things. I'm still not quite happy with how the lighting turned out, but I'm going to set it aside for now, maybe to return later to fiddle with it some more.

Render by Dan | Permalink | Comments (0)

May 22, 2005

I Am Not a Number!

Just a little bit of humor in defiance of all the numbers I've had to memorize, i.e. SSN, phone, credit card, driver's license...

(Click on thumbnail for full resolution...)

I thought this would also look good on a t-shirt, but CafePress doesn't do as well with printing light on dark, so I did style Photoshop stylizing to get something that I think will work:

(Click on thumbnail for full resolution...)

Render by Dan | Permalink | Comments (0)

May 17, 2005

Sorrow... a work in progress

Here's a little piece I worked up over the weekend. I don't really consider it finished because it just feels like there's something missing, but I don't know what it is. So, I'm putting it on the shelf for a while to see if time works it out for me.

Sorrow
(click thumbnail for full resolution)

Render by Dan | Permalink | Comments (0)

May 13, 2005

Have I given up writing for rendering?

Another render... two in one week, but no, I haven't given up writing in favor of rendering stuff. It's just that lately work has been lots of reading docs, writing proposals, etc. At the end of the day, I'm pretty much "written out", so working on visual rendering projects has been more relaxing. I suspect that will slack off once the heavy coding gets going again since that tends to engage my right brain much more.

So anyway, here's my latest offering...

Father, Forgive Me
(Click on the thumbnail to see it at full resolution.)

I'd been thinking of some kind of crucifix pose for a few weeks, and this is what I ended up with.

Originally, the figure was going to be holding two katanas, stretched out like that, their blades arcing downwards, but once I got the draft of that, I found that it looked far too martial, as if the figure were preparing to attack.

Plus, it threw off the vertical aspect ratio of the cross, and I couldn't find a good way to lengthen the central line. Then, when comparing the sword-draft with an earlier rough-draft, I found that I like the open hands better. The open, relaxed hands give it much more a feeling of surrender and release that was closer to my original intent.

In other news, I've given MAW the weekend off. She hasn't had a real break from the kids for almost two years for various reasons. But this weekend, she's off in a hotel, reading a book and ordering room service. I would have done it last weekend for Mother's Day, but I was out of town.

Blog /Render by Dan | Permalink | Comments (0)

May 10, 2005

Tuesday Night Performance

Given that the rendering technology I use seems crafted almost specifically for porn, it's no surprise that there's a lot of it made. In fact, there's an entire community site dedicated to it. There's everything from mildly sensuous mood pieces to hardcore transgender porn and extreme S&M. (Note: there's no kiddie porn, because we all know that such virtual kiddie porn would be evidence of the crime of virtual child abuse. Help stop the rampage of virtual child abuse in this country!) Of course, following Sturgeon's Law, 90% of it is crap, but applying Ron Jeremy's Law tells us that even bad porn is still pretty good.

So, given such a technological predisposition towards pornography, we shouldn't ask why I've decided to sink to such depths. Instead, we should ask how I held out for so long?

The following is mild but NOT work safe.

Click on the thumbnail for the full-size image.

I guess the real reason I held off so long is that most porn, while titilating, is boring. <Beavis>Heh... he said "tit"!</Beavis>

I got this idea from a piece of erotic fiction on the web where a bunch of anonymous couples would take turns watching each other perform via telescopes. By unspoken agreement, this couple performs every second Tuesday of the month.

Render by Dan | Permalink | Comments (0)

April 30, 2005

Fire and Water

Here's an image I've been working with on and off this week. It's not work safe, so think before you click.

Click the image for a higher resolution copy.

I was starting to think ahead towards this year's Flipside, and I wanted to do a mixed image (like "Two Sides" below) that showed a blend of the fire as well as the cool water. Doing the blend at the water's surface seemed to work best. I'm also contemplating a similar image with two male figures, but I haven't really thought about it much.

If I can work it out, though, I'd like to get this printed onto some kind of a banner to hang on my tent as both art and a marker. If I do and if I also do the male image, I'd try to do one side of the banner male and the other female. [Quick technical note: I know I can get it printed on "Tyvec" (sp?), and while that is weather resistant, it's too flimsy to hang in any kind of wind. So, I'm thinking of trying to attach the tyvec print(s) to a piece of canvas somehow. Any suggestions would be helpful.]

That's it for art for a bit. I'm off to the California offices for a week, and I'm not taking my software with me.

Render by Dan | Permalink | Comments (0)

April 25, 2005

AggieCon and my Secret Project

I spent the weekend in College Station for AggieCon 35(?), and this time I entered the art show. That was my secret project sucking up all my free time. I entered five pieces but only sold one. Still, it was enough encouragement to try again in the future.

Here are the five pieces I entered. Click the image to see a high resolution version:

Two Sides

This is the first piece I did, and I posted it here before when I did it. This is also the one that sold.

Homesick
I travel for business a lot, and what I miss most are my kids. Yes, even more than MAW. .
The Day Her Replacement Arrived
This one originated with a family in the background and the robot being all left out, but I ended up with this somewhat bleaker and sinister (and a little more humorous) take.
A long time ago in a bedroom far, far away...
I've always had my suspicions about Anakin's immaculate conception.
Guardian
Someone crossed the wrong guardian angel.

You can look at some of my other stuff at my Renderosity gallery.

Blog /Render by Dan | Permalink | Comments (2)

April 12, 2005

Bad mood image

I wasn't really in a bad mood when I did this (quite the opposite), but I have felt like this before:

dont_tell_small.jpg

It's also available on a variety of apparel at my store.

Render /Tinfoil Beanie by Dan | Permalink | Comments (0)

March 17, 2005

Two Sides, final

Here's the final version of that earlier rendering: Two Sides. Click the thumbnail for a larger resolution.

I actually have it at 4000 pixels wide, and I think I'm going to try and get a print of it made. I'm pretty pleased with this one. It's the first render I've done that I've really considered as more than a demo or experiment in using the software.

Render by Dan | Permalink | Comments (0)

March 15, 2005

Two Sides, a work in progress

I've fiddled with a new rendering image the last couple of evenings. It's one that I tried to do years ago w/ an earlier version of the software and was never satisfied with it. This time I'm much closer. Click the thumbnail to see it at full resolution.

I've still got work to do. The eye-corners aren't the right color IMO, and I think I want the eye on the left to be a little more bloodshot. I'm also considering a few other elements and some bordering beyond the hair on the right and left. Still, it was a good stopping point, so I figured I'd post what I had.

Render by Dan | Permalink | Comments (0)

February 21, 2005

That was a looooong render...

And here's what I look like afterwards:

Well, not really. Actually, it's just been a long time since I've done any rendering, but since I had the day off, I thought I'd play around with some of the extra tools in my rendering toolbox. This was mostly the result of some face morphing stuff, though I did spend a little time adding the hair and touching up the eyebrow texture. This essentially pure-render, i.e. the only postwork was to fix an error down around the shirt collar.

For comparison, this is the same model and essentially the same texture as I used in this previous side-by-side render.

As I've mentioned, I'm thinking about doing a comic strip using these rendering tools to generate my graphics for me. This guy is the prototype for one of my characters.

Render by Dan | Permalink | Comments (0)

August 23, 2004

More muppet porn... and a stab at a comic strip

MAW was ragging on me about all the muppet-porn, so I figured I'd really show her. Besides, it gave me the impetus to at least try to prototype a comic strip. It doesn't have the characters I want to eventually use, but I just wanted to see if it was feasible. I didn't size it quite right, so it's a little too wide for my blog-format. As a result, I've done it as a pop-up here:

Render /Tinfoil Beanie by Dan | Permalink | Comments (3)

August 01, 2004

Tweaking the values

Some of you may remember some of my earlier renderings. Here's a new one where I'm mostly just tweaking various paramaters, both to morph the face/hair and to modify the materials. I've included the default for a side-by-side comparison. Both were rendered in production mode with the same overall render settings. Mine is on the right.

This is also the first time I've really started from scratch on the hair. I don't like the curliness on the top, but I couldn't figure out how to straighten that out. Just having a bad hair day I guess.

Render by Dan | Permalink | Comments (0) | TrackBack (576)